Games and Drills

Which one will you excel in?

We currently have 5 games designed within WallJAM:

  • Pass, control, move (single play)

    To maximise your score through a combination of strikes whilst on the move. Dribble the ball to a stated zone, at set distances from the wall.

    The score is based on number of hits, accuracy, power (in that order) and is weighted to reflect the speed at which targets are hit.

  • Spot throw-in (single play)

    As it sounds ….to maximise your score through stationary throw-ins, scores are based on number of hits, accuracy, power (in that order) against the clock.

  • Penalty strike (single play)

    A sequence of repeated penalty shots are taken from “the spot”. Scores are based on speed to hit once (or however many strikes within given timeframe), time taken, power, accuracy (in that order) i.e. weighted scores.

  • Survival (multi-play)

    Each player is called out through the display. Players take it in turn to hit a given target from within a given zone. They have a set time to hit that target – no hit within the timescale results in that persons elimination. The score is based on number of hits, accuracy, power (in that order) and is weighted to reflect the speed at which targets are hit.

  • Killer (multi-play)

    Each player is called out through the display. Players take it in turn to hit a target twice, from within a nominated zone. Players can throw or kick balls – anything goes. The player with the lowest score is eliminated at the end of each round.

Remember, we do give you the ability to vary the rules and difficulty level. i.e. Games can entail throwing only or a combination of throwing and kicking. The Distance you play from the wall will also have a major bearing on scores.


Developing new games

The gaming engine that drives WallJAM has been designed with extensibility in mind. New games can be created and designed. Further down the line a public API will also be announced, enabling developers to interact with game data (scores, players, statistics), where our hope is that innovative and interesting apps using this data will be developed.

Over time new games will be developed.

If you have an idea to improve an existing game or create a brand new one, get in touch. Any new ideas taken up will win a WallJAM football.

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